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  • Prime Stat Int 16: +10% Exp
  • Appearances (1): 111.5

History[]

Non-Weapon Proficiencies[]

  • Anatomy (2)
  • Cooking (2)
  • Folklore (2)
  • Healing (6)
  • Herbalism (4)
  • Literacy (2)
  • Sage Knowledge: Healing (4)
  • Spellcraft (4)

Equipment[]

  • Common clothes & toga

Languages[]

  • Common / Dwarf / Kobold

Racial Traits[]

  • Experience Bonus (-10): +5%

Class Traits[]

  • Schools (-10): Enchantment/Charm; Divination
  • Bonus Spells (-15): +1 memorized for each spell level
  • Casting Time Reduction (-5): Casting time -1
  • Improved Hit Die (-10): use d6
  • Priestly Wizard (-10): Healing (Minor Access)

Traits[]

  • Keen Smell (-4)
  • Obscure Knowledge (-4)
  • Precise Memory (-4)

Limitations[]

  • Learning Penalty (+8): All other schools than Enchantment/Charm -25% to learn
  • Limited Magical Items (+10): rods, staves and wands; evocation school
  • Talisman (+8): Using a talisman made out ebony wood, held on a mithril chain
  • Weapons restriction (+5): May not wield a weapon or try to injure another creature with one

Disadvantages[]

  • Cowardice (+7): When a violent encounter begins, the character must pass a Wisdom/Willpower check to overcome his cowardice.

Kit[]

  • Scholar / Upper Middleclass
  • +1 to Intelligence checks
  • +1 to initiative rolls when fighting

Spellbook[]

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