- Prime Stat Int 16: +10% Exp
- Appearances (1): 111.5
History[]
Non-Weapon Proficiencies[]
- Anatomy (2)
- Cooking (2)
- Folklore (2)
- Healing (6)
- Herbalism (4)
- Literacy (2)
- Sage Knowledge: Healing (4)
- Spellcraft (4)
Equipment[]
- Common clothes & toga
Languages[]
- Common / Dwarf / Kobold
Racial Traits[]
- Experience Bonus (-10): +5%
Class Traits[]
- Schools (-10): Enchantment/Charm; Divination
- Bonus Spells (-15): +1 memorized for each spell level
- Casting Time Reduction (-5): Casting time -1
- Improved Hit Die (-10): use d6
- Priestly Wizard (-10): Healing (Minor Access)
Traits[]
- Keen Smell (-4)
- Obscure Knowledge (-4)
- Precise Memory (-4)
Limitations[]
- Learning Penalty (+8): All other schools than Enchantment/Charm -25% to learn
- Limited Magical Items (+10): rods, staves and wands; evocation school
- Talisman (+8): Using a talisman made out ebony wood, held on a mithril chain
- Weapons restriction (+5): May not wield a weapon or try to injure another creature with one
Disadvantages[]
- Cowardice (+7): When a violent encounter begins, the character must pass a Wisdom/Willpower check to overcome his cowardice.
Kit[]
- Scholar / Upper Middleclass
- +1 to Intelligence checks
- +1 to initiative rolls when fighting
Spellbook[]
- 1st: Cantrip / Charm Person / Cure Light Wounds / Detect Magic / Detect Enchanment / Light (Enchantment http://regalgoblins.com/spellsTest.php?caster=Wizard ) / Read Magic / Sleep